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Scurrid Colony [Strixhaven: School of Mages] Bat and gets +X/+0

SKU: 12573568121

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Description

and gets +X/+0

Set: Innistrad: Double Feature Type: Legendary Creature — Human Werewolf Rarity: Rare Cost: {1}{R}{G} Whenever a Wolf or Werewolf you control deals combat damage to a player

Exile The Stasis Coffin: You gain protection from everything until your next turn

Set: The List Type: Sorcery — Lesson Rarity: Uncommon Cost: {1}{W}{W} Exile target nonland permanent

Scurrid Colony [Strixhaven: School of Mages] Bat and gets +X/+0Set: Strixhaven: School of Mages Type: Creature Squirrel Rarity: Common Cost: {1}{G} Reach Scurrid Colony gets +2 +2 as long as you control eight or more lands. Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.

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